Onyxia Strategy in World of Warcraft Part1
2010 - 3 - 14If you are a high level WoW player, you should know Onyxia instance which prepares for 60 level groups. This instance is a little different with others that only one boss: Onyxia! Of course, you and your members need to defeat some monsters firstly before you see Onyxia. You are still able to gain WoW currency (copper, silver and WoW gold) and experience if you have killed these monsters. It is easy to imagine how difficult to defeat Onyxia and how much rewards you would gain, such as a large of World of Warcraft gold, infrequent items and exclusive equipments. Here we are going to offer players strategy and help your team gain victory!
Phase One Strategies of Onyxia
Phase one starts the Onyxia fight. When you reach her lair you will see her resting on the ground. Take this time to buff everyone and ensure that everyone has full health and mana. When everyone is ready have the main tank (MT) charge in with everyone else following about 2-3 seconds behind. Remember, tank and healers are very very very important to get victory. If your team desire to require World of Warcraft gold and other rewards, you must to make a perfect plan before you enter to this instance. For example, you should consider where each member should stay, what magic members could utilize and how much WoW gold ought to take. The main tank should run straight past Onyxia pulling her to the far north side of the room so that she faces the wall. The best positioning takes a little practice and is a few steps in front of the wall. This is so that the MT's back is to the wall to limit the effectiveness of her push back ability and so that the MT is the only one in front of her when she breathes fire.
Everyone else should split to the sides and go to the north-east and north west corners. There you will form 3 main groups on each side. Closest to Onyxia is the melee group, waiting for the all clear to enter combat. Next is the ranged and healing group, which should be right along the wall. Last is a small group the furthest south on each side to deal with any whelp spawns. This group must have at least one mage for AOE and is best to have another form of AOE as well (either a second mage or a warlock), and requires healers. In Onyxia instance, players should prepare some drugs even there are healers in your team. Players are possible to buy drugs with WoW money in every city. There should be no whelps in this phase unless someone is accidentally thrown into a whelp pit. This group should keep an eye out but can focus mainly on Onyxia with the rest of the raid, unless or until a whelp shows up.
Once everyone is setup in their groups the MT healers should setup a healing rotation on the MT to ensure he stays at full health, and that they can regenerate mana in between rotations. Other than this healing no one should do anything to Onyxia other than the MT. The MT is the only one to be fighting Onyxia for at least a minute, or until she drops to 99% health whichever comes first.
At this point everyone can enter combat and start doing damage. One thing to remember though is Onyxia's fire breath ability as it can do up to 4000 damage. I say to remember this because if anyone draws aggro away from the MT and gets her to face sideways to them when she breathes she will kill all cloth wearers (casters and healers) to that side, very likely causing a wipe. Therefore it is VERY important to not overdo the damage. In this situation, better armors will decrease damage of your health. However, the higher level armors are very expensive, you have to cost much WoW gold to buy it. For most players have experience of buying WoW gold when their money are lack. This is not a race, this fight in phase one is a slow steady fight, do not try to force it. Everyone should try for about 50-75% of their max DPS output and anyone with a way to dump aggro should (IE: Hunters feign death, Priests fade, etc) as often as they can.
Phase 2 begins at 65% so it is very important to let off DPS some time before that and ensure that the MT is the top on the aggro list. It is best to let him re-establish firm control by giving him another 60 second period of time some time between Onyxia having 70% and 65% health. When she reaches 65% health Onyxia will walk towards the south end of her lair and take flight, starting phase two.
Phase Two Strategies of Onyxia
In this phase you must ensure that everyone maintains spacing from each other. Players need to move around to ensure they have range to Onyxia while she is flying, however they must also ensure they watch around them and never form groups. If Onyxia spots a group of players she will initiate her deep breath attack and you have 5 seconds to get to the nearest wall (as above in Onyxia's Abilities). If done correctly you will very rarely have to deal with this attack. In addition to avoiding deep breath you have two basic goals. They are to keep the whelp spawns under control and to do DPS as fast as possible to Onyxia to get her to land.
When Onyxia takes off, each whelp pit will spawn a large group of whelps that need to be dealt with quickly. The raid should help the whelp groups clear this initial spawning as fast as possible before moving on to help with Onyxia. After the initial group is dead they spawn in regular intervals in smaller numbers that can be dealt with fairly easily once you are used to them.
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